Jan 30, 2007, 06:59 AM // 06:59 | #21 |
Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Cast meteor shower and while the cast bar is filling, use a stance. Look it went on during the casting of a different spell!
If it had any cast time at all it would have to wait for MS to finish first. o and the troll thing- what happens there is a delay on the activation of cyclone axe. you use cyclone(or triple chop, or whatever axe skill), then bonetti, but cyclone activates after you hit bonetti , removing it immediately as it goes on.i have done that, you need to really wait for the axe to chop before you use bonetti. |
Jan 30, 2007, 07:00 AM // 07:00 | #22 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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stances cannot be interrupted, but they can be removed almost instantly with a well timed wild blow. Trust me, I've been playing a ranger since the WPE and I'm pretty sure I'd remember if any of my stances was ever interrupted.
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Jan 30, 2007, 07:01 AM // 07:01 | #23 |
Forge Runner
Join Date: Jul 2006
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I've heard stories of trolls interrupting stance farmers.
I've seen a res chant after Glyph of Sacrifice been interrupted. No, it was not shame or something like that. |
Jan 30, 2007, 07:45 AM // 07:45 | #24 | |
Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Jan 30, 2007, 08:16 AM // 08:16 | #25 | |
Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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Quote:
That's your proof right there. Because of Glyph of Sacrifice, it has no casting time. However, unlike with stances, you DO see a castingbar being filled up when you've casted Meteor Shower after a Glyhp of Sacrifice. If it was interruptable, I'm sure I would have interrupted it quite a few times while spamming interrupts. My arrow hit right at the moment he started casting and it didn't interrupt, therefor, it's uninterruptible. If those other guys think it's possible, let them try to interrupt Glyph of sac + any spell, if they can interrupt it, you should be able to interrupt stances as well. |
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Jan 30, 2007, 08:23 AM // 08:23 | #26 | |
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Can't remember who it was that claimed he PDrained a GlyphSacced spell. Think it was Lews. Anyway, he claimed that although he got energy from the drain, the spell still went through.
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Jan 30, 2007, 02:04 PM // 14:04 | #27 |
Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
Profession: W/
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Yeah, Glyph of Sac doesn't make it instant. Do GoS then Meteor Shower, you still do the cast animation, correct? That means it's interruptable, with a VERY lucky interrupt. The cast time (or aftercast) is on every spell, and goes for another 0.25 seconds, and during that time you can be interrupted. So despite the description, you can interrupt a Glyph Sacced spell.
On the other hand, Stances have no activation time, no use animation, so there is nothing to be interrupted. |
Jan 30, 2007, 02:48 PM // 14:48 | #28 |
Forge Runner
Join Date: Jun 2005
Profession: W/
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a skill after glyph of sacrifise is NOT interuptable. Using an interupt when the "instant spell" is used will not stop the spell from completing. However, when the interupt has any other effect besides the interupt, that effect does trigger (like the energy gain with power drain). I know it might sound odd, but that's at least my experience with it. This of course gives a clue that glyph sac spells do have a very short casting time, but are uninteruptable (much like glyph of concentration does).
stances however, cannot be interupted, ever. They have no casting time, and therefor cannot be interupted. Need proof of the "no casting time" ? simple : you can use stances while casting other spells and while being KD. In both of those situations, any skill with a casting time wouldn't be usable. |
Jan 30, 2007, 03:34 PM // 15:34 | #29 |
Krytan Explorer
Join Date: Jul 2006
Guild: Eternal Deliverance
Profession: R/
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Jan 30, 2007, 03:49 PM // 15:49 | #30 |
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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c_ras just won the thread.
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Jan 30, 2007, 03:52 PM // 15:52 | #31 | |
Krytan Explorer
Join Date: Jul 2006
Guild: Eternal Deliverance
Profession: R/
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Jan 30, 2007, 04:20 PM // 16:20 | #32 |
Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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I have interrupted Shiros Battle Scars once, and I was just lucky. I was tring to stop sopmething else and they must have activated both at the same moment.
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Jan 31, 2007, 07:30 AM // 07:30 | #33 | |
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Savage Slash has a cast time of 0.5s Without chaining anything the latter has interupted the former. Therefore you have no point at all. The enemy AI cheats, it seems to start interrupting your skills before you've actually started using them so please, stop trying to use the cast time arguement. |
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Jan 31, 2007, 07:52 AM // 07:52 | #34 | ||
Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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http://gw.gamewikis.org/wiki/Aftercast Its the 0.75 seconds AFTER the cast that u can't activate other skills. U cannot be interupted anymore. The only possibility i currently see is that the skill was activated from too far a distance and therefor interuptable. When i GoS MS it goes of immeadiately. Quote:
Last edited by Patrick Smit; Jan 31, 2007 at 07:55 AM // 07:55.. |
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Jan 31, 2007, 08:13 AM // 08:13 | #35 | |
The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Anyways as people have said Stances cannot be interrupted.
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Guru Event Guide Editor |
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Jan 31, 2007, 08:30 AM // 08:30 | #36 |
Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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You can not prove a negative - no one can prove it is impossible to interrupt a stance or shout. The only provable thing is if it can be interrupted and that requires one to be interrupted. Plus there is the idea of "impossible" vs "so improbable might as well be" (more on that later). In this particular case I do would take dev posts to mostly be "what we wanted to happen and are very sure it works that way" as it is subtle. I know I have personally written similar code that I wouldn't be *that* firm on on commercial software - if it is possible it would be VERY VERY rare, but I've found the term "impossible" to not be a good one to use. In this case you need the algorithm, the code, and the compiler to do the right thing - one of those you have pretty much no control over.
I can not prove that you can not fly around the room simply by chanting "Famous Amos cookies" over and over, we just know that to be so ridiculous that no one argues the point. Just because trillions of people have never been able to doesn't mean the next person born can not. In this particular case there is no "obvious" so many will believe what they want. Stances and shouts act as un-interruptible - they can be activated under pretty much any circumstances. They activate fine while knocked down, while casting spells, while moving, they do while doing *anything*. The general community is pretty sure of this and so am I. There has never been a video or proof that they have been interrupted, only some people swearing they have seen it. Well, people swear they have seen all sorts of things that are later proved false. I've seen them knocked out before the icon even appeared on the interface and I've seen this happen when I'm getting hit where the damage indicators scroll off and it was just luck I saw it. No matter the amount of AI interrupters and what interrupts they carry no one has ever documented it. If there were a hex that interrupted next *skill* usage then yes, they could be (diversion works on pretty much anything, though it adds to recharge not interrupt). Depending on how the software handles critical sections and interrupts (woo - software engineering terms having a cross over) it may or may not be possible. That is - does an "interrupt" act which of the following ways (amongst many of the way possible): (unfortunately my formatting is removed, so I will use {} for blocks) Skill activated while timer < time needed { check for interrupt timer = timer + 1 } activate skill or skill activated do { check for interrupt timer = timer + 1 } while timer < time needed in the first case having a cast time of 0 would have them never check for an interrupt and, thus, be non-interruptible. In the second case they would be interruptible you would jut need extreme luck. Given the general way programmers think, my guess is the first case. Even if it is the second case the window for interruption is so slim that it might as well be impossible as even the AI will pretty much never do it. Until someone shows me that they are interrupted I will continue along the lines of the way things work. If a video capture of one being interrupted is shown, then I'll agree. |
Jan 31, 2007, 08:27 PM // 20:27 | #37 |
Forge Runner
Join Date: Jan 2006
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One thing to keep in mind here.
It's impossible to reactively interrupt an 0 second cast skill. Simply put, if your reaction time is 0.0000000001 seconds, you've already missed it. There's no way around it. Even speed of light is too slow for this. The real question here is, are stances truly uninteruptible by design and the way combat engine works, or is the possibility of interrupting a stance cast just so small that's it's believed to not exist. GW's engine processes player and npc actions sequentially. The only question here is, are events processed in discrete or analogue fashion. Many game engines partition time in packets. Let's say one packet is 1/100th of a second. During those 10 milliseconds, the consider events to occur simultaneously. In GW's case, that would mean, if someone's interrupt activated (after apropriate casting time) in the same time frame as someone activated the stance, then the stance were interrupted (if they are truly interruptible). But if GW's engine processes events in analogue fashion, then events are always one after another. In that case, nothing with true 0 second casting time can ever be interrupted. I guess a better question here would be, do stances carry some internal flag which says "un-interruptible". |
Jan 31, 2007, 08:52 PM // 20:52 | #38 |
Wilds Pathfinder
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
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I have personally been the unfortunate victim of bonnettis being interrupted back in the griffon farming days. Rockshot devourer interrupted it and it put the recharge timer right on that adrenal stance which was hilarious.
Anyways I am 100% positive that the AI can interrupt a stance (it happened to me twice) I may go farm rockshots to get a screenshot of it. |
Jan 31, 2007, 10:21 PM // 22:21 | #39 | |
Ascalonian Squire
Join Date: Sep 2006
Guild: Diversionary Tactics [DT]
Profession: R/Me
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Quote:
just because your stance hasnt been interupted doesnt mean it cannot be interupted or someone hasnt interupted someone els' stance. |
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Jan 31, 2007, 10:29 PM // 22:29 | #40 | |
Ascalonian Squire
Join Date: Sep 2006
Guild: Diversionary Tactics [DT]
Profession: R/Me
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Quote:
yea ok man someones gonna vid cap something that happens on total accident, and no one really cares wat u agree with, people who have interupted stances or have had their stance interupted know wat they're talking about. cut the dumb explination and go interupt one for yourself and quit asking other people for something like a vid cap. |
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